INFORMATION TECHNOLOGY

BSc (Hons) Multimedia Computing

Rushmore Business School


The Multimedia Computing course combines the technical skills of a computing degree with the creative thinking required of a multimedia course. The course provides students with the varied challenges of technical professionals in the assorted media industries. It is expected that Multimedia students develop transferable skills that can be applied to a number of computing subject areas across private and public sectors.


Key competencies developed by the BSc (Hons) Multimedia Computing include skills in technical media production, web development, critical analysis, application of theories and concepts to real-world scenarios, localisation and digital literacy. The course shares a common computer science strand with other computing courses, with specialist modules at each level in the following areas:

| Usability

| Content Creation

| Digital Media Technologies

| Developing the modern web

| Pervasive Computing


Graduating students have a number of career options due to the broad nature of the course. The leading employment sector is web technologies, but jobs in Human-Computer Interaction, video and animation are also viable options.


Learning Outcomes:

Upon successful completion of this course, it is expected that graduates will:

| Be Computer Scientists and Information Technology professionals with specialised skills suiting them particularly for the identified industries. The skills are also applicable to a wider range of industries and graduate destinations;

| Develop clearly targeted and developed set of skills in games programming and the production of games media based on a secure computer science and mathematical grounding;

| Provide the technical skills; this course will develop awareness of the ethical, social and professional context of the Games and Games-related industries;

| Be supported to develop a spectrum of professional and interpersonal skills through opportunities to work in globally-dispersed teams, participate in academic field-trips, or engage with industry leaders to investigate real-world issues. Students are prepared to deal with challenges posed by the modern world thus enhancing their value in the job market;

be able to advise a company on how to set up secure systems.


Course Structure

MODULES
1 Introduction to Computing
2 Logic and Sets
3 Computer Architecture and Networks
4 Content Design Tools and Techniques
5 Introduction to Algorithms
6 Designing for Usability 1
7 International Cultural Communication Skills for International Students
8 Programming, Algorithms and Data Structures
9 Effective Communication Skills 2
10 Digital Media Technology 1
11 Concept Development for Games Design
12 Developing the Modern Web
13 Designing for Usability 2
14 3D Modelling and Animation
15 Web API Development
16 Interactive Pervasive Computing
17 Digital Media Technology 2
18 Individual Project
19 Academic Writing 3
20 Real World Project

DURATION

    3 Years

STUDY MODE

    Full time/ Part time

Entry Requirements

    | HSC: 3 A-Levels and 1 AS Level or 2 A-Levels and 2 AS Levels or
    | London GCE: 3 A-Levels or Equivalent

Awarding Institution

Coventry University (UK)

* | TEC Approval in Process